Medium-Size Undead (Incorporeal) |
Hit Dice: | 8d12 (52 hp) |
Initiative: | +2 (Dex) |
Speed: | 30 ft |
Armor Class: | 24 (+2 Dex, +3 deflection, +9 ghost armor) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | +1 ghost touch longsword +8 melee |
Space/Reach: | 5 ft. by 5 ft./ 5 ft. |
Special Attacks: | Energy drain, death gaze, summon shadow |
Special Qualities: | Undead, incorporeal, +2 turn resistance, fear aura, ghost armor |
Saves: | Fort +2, Ref +4, Will +8 |
Abilities: | Str -, Dex 14, Con -, Int 14, Wis 14, Cha 16 |
Skills: | Hide +16, Intuit Direction +16, Listen +16, Spot +16 |
Feats: | Alertness, Blind-Fight, Weapon Finesse (Longsword), Weapon Focus (Longsword) |
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Environment: | Any land and Underground |
Organization: | Solitary |
Challenge Rating: | 11 |
Treasure: | None |
Alignment: | Lawful Evil |
Advancement: | As character class (fighter) |
Level Adjustment: | 0 |
The Shadow Knight is the result of a knight of the blackest heart being destroyed by a disintegrate or any other affect that completely and instantly destroys his body. When the body is destroyed so suddenly the soul is confused. These knights often do not realize they are dead. The Shadow Knight resembles its previous form. They appear to be large armored knights fully armed and accoutered. Their faces are reflections of the nightmares of those who look upon them. All who behold them and survive see something different, each to his own greatest fear. The armor is darkest black and reflects no light. All living creatures feel a tearing fear in the knight's presence. The knight's voice is a mere whisper. It sounds like the wind rustling through dying trees, or the claws of a beast scratching upon the door. It may speak any language it hears.
CombatThe shadow knight retains much of the combat skills it had in life. Since it has little regard with its own safety and an intense hatred of living creatures, it is an extremely dangerous opponent. They have no regard for the living and will often destroy an individual for no reason whatsoever. The sound of screams brings them pleasure. They never surrender and only parley if they desperately need something an opponent has.Energy Drain(Su): Living Creatures hit by a shadow knight's ghost touch longsword recieve two negative levels. The Fortitude save to remove a negative level has a DC of 17.Death Gaze (Su): Any creature that looks into the face of the knight sees its greatest fear reflected there and it immediately dies. A successful Will save negates (DC 17).Summon Shadow(sp): The Knight may summon up to eight shadows per day, who remain for one turn each.Ghost Armor: All shadow knights wear a suit of dark +1 ghost touch full plate.Undead: Immune to mind-affecting effects, poison, sleep, paralysis, stunning, and desease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.Fear Aura(Su): Shadow Knights are shrouded in a dreadful aura of death and evil. All creaures within a 60 ft radius must succed a Will save DC 17 or be affected as though by fear as cast by an 8th level sorcerer.
Habitat/SocietyThe society of the shadow knight is very limited. They are often "employed" by dark powers and as well as large armies armies as scouts and assassins. They are often found in the employ of the baatezu and were first discovered through their subtle and deadly acts in the Blood War. It is unknown what they gain in return for these favors, but it is surmised that the perverted joy they receive from the destruction of the living may very well be payment enough. They have no desire for interaction with the living, as this reminds them of their fallen state, and they disdain it whenever possible; only the most powerful of spellslingers may ever hope to control one.0
EcologyAs an non-living being, the Knights greatest impact on the ecology is the creatures they destroy.