Rogue Modron (MF)

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Personality: A rogue modron is one that has somehow gained free will and broken away from the modron hierarchy on Mechanus.Rogue modrons are very orderly and methodical with everything thing they do and often have difficulty comprehending such illogical things as humor and sarcasm. They are also very curious and seek to learn as much as possible.By: Michael FranzImported from a previous version of Planewalker.com
Physical Description: When a modron goes rogue, no matter what station it held on Mechanus, it assumes the shape of a quadrone. That is a cube measuring three feet square on each side, with two 3-foot-long arms and two 3-foot-long legs. A humanoid face is found on the front side of the cube. The modron also has two disfunctional wings which serve no purpose except has decoration. Modrons are genderless.
Relations: Modrons often have difficulty relating to the chaotic races. Also, they must avoid caste modrons at all costs, as their former brethren would attempt to capture them and put them on trial for leaving the modron order.
Alignment: Lawful Good
Lands: None.
Religion: None.
Language: Rogue modrons have Modronic as a bonus language.
Names: Rogue modrons usually take names given to them by others. Some examples are Sectar, Brain-Box, or Ylem.
Male Names: None.
Female Names: None.
Family Names: None.
Adventurers: Since all rogue modrons are outcasts from their society and possess a natural curiosity, most of them become adventurers.
Racial Traits: Rogue modrons have the following racial abilities:
  • +2 CON, +2 INT, -2 DEX, -2 CHA.
  • Acid, cold, and fire resistance 5.
  • +2 to Search and Spot checks.
  • +2 to saving throws vs. mind-affecting spells and level drains.
  • +2 to natural Armor Class.
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