Rilmani, Abiorach
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Medium-Size Outsider | |
Hit Dice: | 5d8+5 (31 hp) |
Initiative: | +7 (+3 Dex, +4 Improved Initiative) |
Speed: | 40 ft. |
Armor Class: | 18 (+3 Dex, +5 natural) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | +1 trident +10/+5 melee |
Space/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Spell-like abilities, summon elemental0 |
Special Qualities: | Damage reduction 10/+1, SR 16, attune body, rilmani qualities, gaze reflection0 |
Saves: | Fort +5, Ref +9, Will +6 |
Abilities: | Str 18, Dex 16, Con 12, Int 14, Wis 15, Cha 140 |
Skills: | Bluff +8, Concentration +7, Diplomacy +8, Disguise +7, Gather Information +8, Knowledge (planes) +7, Listen +7,Sense Motive +7, Spellcraft +7, Spot +70 |
Feats: | Improved Initiative, Lightning Reflexes0 |
Environment: | The Spire, Inner Planes or any ground and underground |
Organization: | Solitary, pair or band (3-8) |
Challenge Rating: | 6 |
Treasure: | Standard |
Alignment: | True Neutral |
Advancement: | 6-15 HD (Medium-size) |
Level Adjustment: | 0 |
Rilmani Qualties:Immunities (Ex): ElectricityResistances (Ex): Acid, poison, gas 20.Spell-Like Abilities: At will - daylight, darkness, dismissal, hold monster, polymorph self and teleport without error.Know Alignment (Su): Rilmani always know the alignment of any creature they look upon.Telepathy (Su): All rilmani possess an innate telepathy ability thatallows them to communicate with any intelligent creature. Withnon-intelligent monsters or normal animals, the rilmani telepathyis empathic. Rilmani cannot be attacked by telephatic psionics, but they can be physically injured by psychokinetic or psychometabolic powers.Planar Travel (Su): Rilmani can travel to any of the Outer Planes or Astral Plane freely, but they can't enter Prime Material Plane unless a creature of similar status is summoned at the same time. In other words, if a prime-material spellcaster summons a glabrezu tanar'ri,a window is opened by which a rilmani can enter the same world.Rilmani can't be summoned directly by any spell.0Habitat/SocietyAbiorachs often travel the Elemental Planes in small bands, easily shifting from one to the other by using their elemental immunity. They rarely remain in one area for long. Normally,the most intelligent and expirienced abiorach acts as a captain ofthe group, directing its activities. On the Outlands, abiorachs aremore subdued and reserved - being under the noses of the aurumachs and argenachs brings out their serious side.0EcologyFor more information, please see the Planescape Monstrous Compendium Appendix II (pg. 86).0