Medium-Sized Outsider |
Hit Dice: | 2d8+4 (13 hp) |
Initiative: | +0 |
Speed: | 30 ft. (20 ft. w/armor) |
Armor Class: | 19 (+2 natural armor, half-plate +7) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | By weapon +5 melee |
Space/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | None |
Special Qualities: | Fading, Physical symmetry |
Saves: | Fort +5, Ref +3, Will +3 |
Abilities: | Str 16, Dex 10, Con 14, Int 10, Wis 11, Cha 9 |
Skills: | Intimidate +3, Listen +3, Spot +4, Craft (Weaponsmithing) +3, Jump +5 |
Feats: | Multidexterity, Multiweapon Fighting |
|
Environment: | Any |
Organization: | Squad (5-20) |
Challenge Rating: | 1 |
Treasure: | Standard |
Alignment: | Lawful Evil |
Advancement: | By character class |
Level Adjustment: | 0 |
Reaves are a violent race of beings who wander the planes, partaking in an endless series of battles, invasions and raids, plundering whatever they can from their victims. The reaves originated on the Prime, but found their way onto the planes, and have occupied themselves victimizing whoever they can, ever since. Bands of reaves hire themselves out on a frequent basis to serve as mercenaries for a wide variety of employers for whom savagery in battle, and a lack of conscience is important. As such, they can be found anywhere there's a need for muscle. In the relatively short time the reaves have been on the planes, they have become natural planewalkers, having developed the ability to move between the Astral and the top layer of any plane, and back again, at will. This ability makes them invaluable for surprise attacks, as they can fade into a plane, conduct a raid, and retreat to the Astral before most communities or beings can muster their own defenses. The reaves are largely centered on Acheron, where they originally arrived onto the planes, but they have spread out across the planes in the centuries since their initial arrival. Reaves are very large, powerful humanoids who stand some six to seven feet in height and have a burly build well-suited to a warrior-race. However, unlike many well-known humanoid species, reaves have four arms, with two positioned behind their main arms, and their bodies are covered in a thick, leathery hide instead of normal skin. They have a tendency to wear heavy plate armor. Typically, reaves disguise their faces, either with helms or with heavy, hooded cloaks that hide their features. A reave will do whatever it can to keep it's face hidden from others. Why this is so is unknown. What is known is that a being who views a reave's face had best run, for the reave will do it's utmost to end the creature's life.
CombatReaves are powerful, brutal combatants who use their bulk and extra arms to gain any advantage they can in the course of a battle. The typical reave wields two weapons, using either two two-handed weapons, or two single-handed weapons and a pair of shields. Due to the placement of their arms, reaves have difficulty with archery, and tend to prefer melee weapons for their up-close-and-personal effect.Physical Symmetry (Ex): Due to the odd shape of their bodies, a reave can attack foes on his flank as easily as a normal being can attack someone standing in front of them. Just as importantly, reaves can not be attacked from the rear. Any rear attack will become a flank attack.Fading (Su): A reave may become Astral at will, so long as he is on the top layer of any particular Outer Plane, as well as from the Prime. Fading to the Astral takes one round of game time. Once on the Astral, a reave must remain for a minimum of 1-6 rounds. While on the Astral, the reave remains aware of what's going on in the place he just left. Returning from the Astral takes another full round. During the time it takes to transfer from a plane to the Astral or back, the reave has damage reduction 10/+1.
Habitat/SocietyReaves organize themselves along a loose military structure, with a clear hierarchy leading right up to the leaders. The most powerful male holds the position of war-leader, while the most powerful female holds the position of guide.Reaves are extremely violent, yet at the same time, they follow a code of honour that prevents them from breaking their word once given. They tend to be highly committed to their squad.With their emphasis on battle and honour, the reaves have developed a complex system which enables ritual challenge for any form of insult or slight. This complex system, and the reave's willingness to fight over just about any provocation can make them a danger to anyone around them.Reaves will go so far as to instigate completely unnecessary battles for the sheer reason of being bored. They have learned, the difficult way, to restrain their aggression when within Sigil, though it is advised that anyone needing to deal with reaves refrain from breaching any of their numerous codes of behaviour. Typically, reaves will hire themselves out as quickly as possible to counteract their boredom.0
EcologyReaves are a carnivorous species, and will eat meat raw or cooked. Reaves can be found in large numbers on the plane of Acheron, where they take part in the numerous wars that occur on that plane. However, the lack of opportunities inherent in Acheron have been leading to increasing numbers of reaves leaving the plane and seeking their fortune elsewhere.