Planetouched: Yugoloth-Spawn Tiefling

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Personality:

In addition to writing this, we also got various (and often conflicting) comments from some "experts" in the field of Planar Biology.

Tieflings of Yugoloth descent are actually more common than what others would assume. While most of these Tieflings don't want anything to do with their Yugoloth ancestors, it's rumoured the Yugoloths are most certainly interested in them. Perhaps that is the reason some assume, that these Tieflings tend to have better luck compared to other Tieflings.

Unnamed: "It's said that the Yugoloths often mix with mortals (especially humanoids) for the purpose of expanding their ranks. The only way as it's said for the Yugoloths to grow in number is to breed among themselves, however their dreaded offspring tend to lack the crucial experience required for the fiends (undesirable traits as far as Yugoloths are concerned). Somehow it's said (if that can be believed) that they can use these Tieflings and Half-Fiends to help towards those purposes by pushing them in subtle ways, until they become full-fledged Yugoloths themselves."

"Unlike the Tanar'ri the Yugoloths tend to spread their blood among mortals through more subtle means. Many Yugoloth Half-Fiends born from mortal mothers live unnoticed among their other kin. While those born from Yugoloth mothers are raised in secrecy till the day they find themselves blending among others. In turn the Half-Fiends go on to breed Tiefling children among the mortals. Perhaps the Yugoloths are doing this to secretly create a network of spies from their descendants, who don't even know they're being used in such ways."

Akin: "I resent your accusations whoever you are?! Do you really think we would abuse are children in such ways? I can't believe you're using such claims, if I had such children I would care for them greatly. What you're saying is intolerable!"

More than any other Tieflings these ones are known to be sly and manipulative. They tend to possess a natural charm about them, even prejudice can't deny that fact. It could make them either more mistrusted or better trusted because of these qualities. They also tend to be brighter then others often backing up their charm with genuine intelligence. Unfortunately for them they tend to be physically weak, usually forcing them to rely on their other qualities. These Tieflings are generally more sociable and more self-confident then their other brethren. They tend to become either leaders or advisors among groups of Tieflings.

Xanxost: "Hello mortals! Xanxost has this to say, Xanxost once met someone who claimed to be the great-granddaughter of the General of Gehenna's servant's ex-wife's brother-in-law. She claimed that she founded a small sect of mercenaries devoted to taking over the Multiverse. It seemed she never had anything valid to say. As to what that has to do with this, Xanxost doesn't know."

By: Jason NgImported from a previous version of Planewalker.com
Physical Description:

Tieflings from Yugoloth subraces in most cases look much like other Tieflings in that many look vaguely human or half-elvish, but can be identified tend to possess these qualities:-The descendents of Mezzoloths aren't typically as crafty as other Yugoloth descendants, they are however usually more physically capable. They tend to be green or ivory in colouration and might possess features such as horns, claws or chitinous skin. Their usually quite wiry in their physical build.-Descendants of Dergholoths also have some insect-like features, their eyes might be multi-faceted or they possess antennae. Long spindly limbs are another feature, and in the most extreme circumstances they may have useless stubs or faint traces of three arms and a leg if one looks on looks closely enough.-Chitinous skin or a long flexible tongue might be features that descendants of Piscoloths might have. Some are said to have a sharp edge on the index fingers reminiscent of the pincers a Piscoloth has.-The Hydroloth's kin take some minor features from them such as webbed hands and feet, or skin flaps under the arms. Their skin colouration is also more towards a greenish yellow tone. Many of these Tieflings are aquatic in nature.-Yagnoloth descendants might have scaly red skin, bat-wing like ears or uneven arms. Some might have strong physical builds overall, but many just tend to slim and frail.-The Marraenoloth's kin tend to be unhealthily thin, despite the fact that they're normally healthy. Their skin tends to be more towards dark green. Some them also possess glowing red eyes.-Those born from Nycaloths tend to inherit features such as wings, horns or tails. Out of all Yugoloth Tieflings they have the most gargoyle like appearance.-The surprisingly common inheritors of Arcanaloth blood look like many other Tieflings, they might have tails or claws as typical features. It these Tieflings that give most of the Yugoloth-spawn their typical reputations.-Ultraloth's can reproduce by themselves, but they still occasionally breed with mortals. Their progeny tends to be the rarer and more powerful types. The Tieflings might have no features on their faces, or have a plain unassuming appearance, or have glowing eyes with an inimitable stare.-Baernoloth's are rare in the first place, they aren't even seen by most Yugoloths. Thus it comes as no surprise that their are no known Half-Baernoloths or Tiefling descendants of this ancient race.-Gacholoth kin take on feline like features, claws, tails and a couple of sharp teeth are typical features one might.

Relations: none
Alignment: Lawful Good
Lands: none
Religion: none
Language: none
Names: none
Male Names: none
Female Names: none
Family Names: none
Adventurers: none
Racial Traits: • +2 charisma, +2 intelligence, -2 strength, Tieflings spawned from Yugoloths tend to be naturally manipulative and clever, however they lack physical strength. • Origin: Always planar• Humanoid Type • Medium Size (no modifiers) • Speed 30' • Automatic Languages: Common and Yugoloth(Daemonic). Bonus Languages: Any. • Favoured Class: Rogue • Darkvision 60' • +2 Bluff and Hide• Special Abilities: The blood of the Yugoloths flows in the veins of such tieflings at various intensities and effects. They may start from 3 special abilities from the list below, the lists they choose from determines their class equivalency level. All spell-like abilities are cast as a sorcerer of the character's level.CL +1:-Ambidexterity: Character gains the Ambidexterity feat for free -Arcanaloth's Guile: gain a +2 bonus to all Bluff (stacks with other bonus), Diplomacy, and Sense Motive checks.-Arcanaloth's Touch(Sp): at will with a touch attack cause any creature to suffer -1 penalty to attacks for 1d4 rounds unless they make a fortitude save of DC 10+charisma modifier. The penalty is not cumulative.-Claws: Can inflict 1d4 points of slashing damage and is considered armed.-Lesser Dergholoth Chatter: once per day they may cause all communication within 20' to become incoherent for 1d6 rounds, unless they make a will save against DC 12+charisma modifier.-Lesser Hydroloth Ichor: three times per day can spit a stream of yellow liquid as a normal ranged attack with range increment 10' which causes 1d8 points of acid damage.-Mezzoloth Blood: Lose the racial strength penalty and the racial intelligence bonus, and gain a +2 racial bonus to constitution.-Mezzoloth Resiliency: gains a +2 save bonus against Enchantment effects and paralysis.-Mask of a Thousand Faces (Sp): use Change Self at will-Outsider Type (Ex): Creature type becomes Outsider, gains immunity to anything that affects only humanoids such as Charm Person.-Resistances (Ex): 5 points of fire, acid and lightning resistance.-Spell-like ability(Sp): Pick ONE of the following spells as the spell, and only that spell, which can be used once per day for that character: Charm Person, Command, Darkness, Hypnotism, Jump, Mirror Image, Shocking Grasp, or Silent Image.-Telepathic Communication(Su): The PC can communicate telepathically with any single creature in the line of sight, through a language they know.

CL +2:-Arcanaloth's Blood: Charisma racial bonus is now +4, and gain a +2 racial bonus to wisdom.-Fiendish Hide(Su): Damage Reduction +1/5-Greater Dergholoth Chatter: once per day they may cause all within 20' to communicate incoherently and incapable of using spells or powers for 1d6 rounds, they also suffer 1d4 points of intelligence damage which goes away once the duration expires.-Greater Hydroloth Ichor: three times per day can spit a stream of yellow liquid as a normal ranged attack with range increment 10' which causes 1d8 points of acid damage and causes the target to fall asleep for 1d4 rounds, fortitude DC 12+charisma modifier to save.-Improved Resistances (Ex): 5 +1/level acid, fire and lightning resistance.-Nycaloth Blood: gain a +4 save against enchantment/charm spells and telepathy powers.-Piscoloth Poison (Ex): Once per day with a touch attack they may use a poison that inflicts 1d4 primary and 1d6 secondary strength damage with a save DC of 15.-Spell-like ability(Sp): Pick ONE of the following spells as the spell, and only that spell, which can be used once per day for that character: Emotion, Fear, Inflict Moderate Wounds, Invisibility, Minor image, Produce Flame, Suggestion, Warp Wood, or Water Walk-Spell Resistance 5 +1/ per level.-Thousand Faces (Sp): use Alter Self at will-Two abilities from the CL +1 list.-Ultroloth's Passing(Su): Have Pass without Trace always active.-Ultroloth's Touch(Su): Unarmed attacks can do 1d6 energy damage.-Ultroloth Stare (Sp): 1 + charisma modifier times per day, the PC can force someone in 30' to stop their move-equivalent actions if they fail a will save of DC 10+charisma modifier for 1d4 rounds.-Use one of the once per day spell-like abilities from the previous category twice per day.-Wings(Ex): Can fly at speed 30' with average manoeuverability

• Class Level: +1 or 2 dependant on which of abilities were used.

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