Planetouched, Karachling

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Personality: The Aasimar are the scions of goodness.The Tieflings are the spawn of evil.The Karachlings are the product of chaos.

Karachlings occur in much the same way any other planetouched does. By either havin an ancestory of a certain outsider nature, or by being a member of a community that has spent many years upon planes of a certain nature, and thus became contaminated with their energies.

Either way, Karachlings have the raw stuff of beleif flowing through their viens, like all planetouched. Their particular blood runs thick with the energies of chaos.

Karachlings are descended from creatures of planes of a chaotic nature. Slaadi, Githzerai, creatures and beings wierder yet, may be in a Karachling's ancestry. Of course, they may have just spontaneously occured as the effect of a people spending far too much time on a chaotic plane, or being otherwise innundated with chaotic energies.Because they are creatures of chaos, one might think that their personalities cannot be codified universally. This is true, but Karachlings do have tendancies. They are lovers of freedom, revelers in that which cannot define itself. They ally with independance and personal rights. They fear any sort of control placed upon them from outside sources, and see order and logic as alien, foriegn things fit only to be destroyed.

Of course, this is only a generalization. Like any planetouched creature, there are many that fall far from the proverbial tree, and with a Karachling this is even more likely, since some may do it just to prove that they aren't limited to being chaotic. Of course, they tend to revert back fairly soon, as being ordered and regimented is really a foriegn concept to them.

By: Jacob DriscollImported from a previous version of Planewalker.com
Physical Description: Karachlings, like all planetouched, have various hints about their ancestry. Perhaps they have hair that is always waving and entwining. Perhaps they lack coordination of body parts. Their skin may shift in a rainbow of colors, each in succession, all at once, or as odd little patterns. Their body parts may do that as well, so that a karachling can wake up the next day with a face quite different from the one they went to sleep with. Perhaps their skin is unusually supple and mutable. Perhaps their movements are fluid and uncontrolled. Their eyes dart about at random, their voices, when they speak, may be a combination of several languages, not all of them verbal. Karachlings are quite varied in how they look, though they can be generalized as looking chaotic.
Relations: Karachlings don't get on well with the lawful races, such as Modrons, because of their strong tendancy toward chaos. Karachlings find their adherence to the rules and their reliance upon masses of people and higher-ranking people foolish, dangerous, and stupid. The lawful races, for their part, see karachlings as foolish, dangerous, and stupid as well, though it is because of their unpredictable nature and their wild, often destructive behavior.

As far as other races go, karachlings can be fairly accepting. As long as you don't try to force them to do anything, they take a quite lazzies-faire attitude toward many species. Which can mean anything from "leave them alone equally," to "maim and kill them all equally," to a karachling.

Alignment: Lawful Good
Lands: Karachlings have no land of their own. And if they did, it would probably change from moment to moment. The idea of sitting down and settling somewhere is a strange one to most karachlings, who suffer from an insatiable wanderlust.

Of course, many karachlings hail from the chaos side of the ring. Limbo, Ysgard, Pandemonium, Arborea, and the Abyss all produce them.

Religion: Karachlings tend to worship gods who aren't very demanding, and who allow for a lot of interpretation and vagueness. Because of this, many of the eschew the powers altogether, and just worship "whatever they feel like." Of course, they never exactly feel like worshiping a god who would put shakles on them, and demand a lot, but it has been known to happen (probably just to make greybeards unable to say that it's never happened -- chaos tends to slap stereotypes in the face every once in a whlie).
Language: Karachlings know no language.

That isn't entirely true, but the incintricies of words, written and spoken, are often very easily mashed and mished by a karachling. It's not that they can't learn a language, it's that the fact that a language is an ordered pattern tweaks 'em off enough to only use languages sparingly. Mostly, they rely on empathy to get their point across. Sometimes, they revert to common, and will often use the "languages" of the Slaadi, or the Githzerai, or the residents of Ysgard or Pandemonium.

Names: A karachling's name depends upon the culture and region in which it was raised. Of course, just as often, they won't have a name, or change it just to be chaotic once in a while.
Male Names: A karachling's name depends upon the culture and region in which it was raised. Of course, just as often, they won't have a name, or change it just to be chaotic once in a while.
Female Names: A karachling's name depends upon the culture and region in which it was raised. Of course, just as often, they won't have a name, or change it just to be chaotic once in a while.
Family Names: A karachling's name depends upon the culture and region in which it was raised. Of course, just as often, they won't have a name, or change it just to be chaotic once in a while.
Adventurers: Karachlnigs, as already stated, suffer from an insatiable wanderlust. Traveling comes naturally to them, and they tend to enjoy the danger and unpredictability of an adventuring life. Plus, many of them are more than a little violent, and this is a good outlet for their energies.
Racial Traits: Karachlings have the following racial traits: ·+2 Dexterity, +2 Wisdom, -2 Intelligence: Karachlings are quite agile, and observant, but lack simple logic.·Medium-Sized: Karachlings neither suffer nor benefit from their size.·Base Speed: Karachling base speed is 30 feet.·Resistances: Karachlings have acid, cold, and fire resistance 5. Being a spawn of the planes gives you some special protection.·Random Action: Once per day, a karachling can use random action as a sorcerer of a level equal to their HD.·Skills: Karachlings get a +2 racial bonus to Concentration, Escape Artist, and Tumble checks, due to their familiarity with chaos, and their supple bodies.·Outsider: As an Outsider, karachlings are unaffected by things that affect only humanoids. They are affected by things that affect outsiders, however. They gain darkvision out to 60 feet, and cannot be brought back to life without a Wish or Miracle spell.·Automatic Languages: None. Karachlings are often too chaotic to learn any sort of language. However, they can choose as their bonus languages Common, Limbo, Ysgardian, or Pandemonic.·Favored Class: Barbarian. Karachlings are used to harnassing their wild side.·Level Adjustment: +1
Vaevictis Asmadi's picture
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Namer
Joined: 2006-05-31
Why are all races lawful good?

That's really weird...

Clueless's picture
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Webmonkey
Joined: 2008-06-30
Why are all races lawful good?

It's probably a lingering error from the older versions of the site. (We imported a Lot of data, and not all of it was in good shape.) I've got someone who recently noticed that as well so I'm currently working on revising the planewalker entry system to allow him to quickly go through and clean up all of the lingering messy parts like this. Smiling

So basically, bear with us, I've got coding to do over the holidays and we'll get started on getting it fixed up soon. Smiling

Clueless's picture
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Webmonkey
Joined: 2008-06-30
Why are all races lawful good?

I've got the code done and someone should start working through these shortly. Smiling

SpellFire's picture
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Namer
Joined: 2006-11-12
Why are all races lawful good?

Looking over all the races, I notessed they are all Lawful Good... yet some of them don't even sound close to it! Could someone fix this?

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