Negative Energy Elemental
Medium Elemental (Negative Energy) | |
Hit Dice: | 8d8+24 (60 hp) |
Initiative: | +4 (Improved Initiative) |
Speed: | 30 ft. |
Armor Class: | 18 (+8 natural) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | 1 fist +11 melee |
Space/Reach: | 5 ft. by 10 ft./5 ft |
Special Attacks: | Energy Drain |
Special Qualities: | Damage reduction 20/+2, negative energy radiance |
Saves: | Fort +9, Ref +2, Will +2 |
Abilities: | Str 21, Dex 11, Con 17, Int 10, Wis 11, Cha 9 |
Skills: | Hide +11, Move Silently +10, Search +5, Spot +6 |
Feats: | Improved Initiative |
Environment: | Plane of Negative Energy |
Organization: | Solitary |
Challenge Rating: | 12 |
Treasure: | None |
Alignment: | Chaotic Evil |
Advancement: | 12 HD (Large) 16 HD (Huge) |
Level Adjustment: | 0 |
Energy Drain (Su): When this creature attacks, it either forms a humanoid fist to deliver a hammering attack or it merely sweeps over its victim in a midnight wave of death. A successful attack deals 3d8+5 damage due to cell death plus the loss of 2 levels of experience. Their touch also causes up to 1,000 cubic feet of materials derived from organic substances to rot and be destroyed. A successful Fort save (DC 20) negates the effect.
Elemental Vulnerabilities: Because of its close association with the Negative Energy Plane, these creatures are particularly vulnerable to elemental manifestations. Attacks made by any type of elemental or elemental being against this creature gain a +2 to attack and +2 points per damage die delivered. Additionally, negative energy elementals save against manifestations of elements (fireball, lightning bolt, etc.) with a –2 penalty.When away from the Negative Energy plane, the creature is forced to consume life force. If it is unable to consume 10 points in a single day, then it returns to its plane of origin.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.Habitat/SocietyNone0EcologyNone