Minion of Set

Anonymous's picture
Medium-Sized Outsider (Lawful, Evil)
Hit Dice: 6d8+12 (39 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
Armor Class: 19 (+1 Dex, +4 scale mail, +4 natural)
Base Attack/Grapple: 0
Attack: 0
Full Attack: Greatsword +9 melee, or Bite +9 melee in animal form
Space/Reach: 5 ft. by 5 ft./ 5 ft.
Special Attacks: None
Special Qualities: Animal form, fear immunity, SR 11
Saves: Fort +7, Ref +6, Will +6
Abilities: Str 17, Dex 13, Con 15, Int 12, Wis 12, Cha 13
Skills: Bluff +4, Climb +8, Gather Information +6, Hide +5, Knowledge (the planes) +6, Knowledge (religion) +8, Listen +6, Spot +6, Swim +10, Wilderness Lore +8
Feats: Multiattack, Track
 
Environment: Outer Planes/ Baator (Set's realm)
Organization: Solitary, patrol (2-5), or platoon (6-12)
Challenge Rating: 7
Treasure: Standard
Alignment: Lawful Evil
Advancement: 7-10 HD (Medium-sized)
Level Adjustment: 0
The Minions are agents of the evil deity Set from the Egyptian mythos, and act as go-betweens for him and all other creatures in the multiverse. Once petitioners from the plane of Baator, Set imbued them with special powers needed to carry out his will. They command Set’s forces when he is drawn into conflict with other deities or with the Baatezu, watch over his realm, and even carry out his will on the Prime Plane.For more information, please see the Planescape Boxed Set Monster Supplement (pg. 14). CombatMinions of Set usually begin combat in human form unless they are already in animal shape when first encountered. Most Minions prefer not to make their capabilities known, because once discovered they effectively compromise their usefulness to their deity. Animal Form (Su): Minions are able to assume the form of a giant snake, and a few are able to change into a second form, usually that of a black bear, a medium-sized crocodile, a giant hyena or a medium-sized monstrous scorpion. (Refer to the Monster Manual entries for these animals for complete statistics), this tranformation is divinely assisted, and as such only requires a partial action to complete. Fear Immunity (Su): Minions of Set are immune to all spells and effects that create fear or doubt, such as cause fear and scare.Habitat/SocietyAs Set is a lawful power, he will never destroy one of his proxies on a whim, like some creature from the Abyss might. In return Set demands complete loyalty and servitude from his minions, which they all willingly give.Minions are so fanatical in their service to their god, thay they will follow Set's instruction even to their deaths. Despite this they are not mindless automatons.0EcologyWhen viewed as part of the twisted ecology of Baator, Minions are nothing more than predators. When not undertaking a mission for Set, minions steal larvae from the baatezu to bolster their own hordes.
Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.