Home » Mimir
Mimir
| Tiny Construct | |
| Hit Dice: | 1/2d10 (2 hp) |
| Initiative: | +2 (Dex) |
| Speed: | Fly 40 ft. (perfect) |
| Armor Class: | 14 (+2 size, +2 Dex) |
| Base Attack/Grapple: | 0 |
| Attack: | 0 |
| Full Attack: | Bite +4 |
| Space/Reach: | 2 1/2 ft. by 2 1/2 ft. / 0 |
| Special Attacks: | None.0 |
| Special Qualities: | Construct qualities, hardness 100 |
| Saves: | Fort +0, Ref +2, Will +0 |
| Abilities: | Str 8, Dex 15, Con --, Int 10, Wis 10, Cha 100 |
| Skills: | Knowledge (the planes): varies from +5 to +20, depending on quality. Also, mimirs always take 10 on Knowledge (the planes) checks. 0 |
| Feats: | Weapon Finesse (bite)0 |
| Environment: | Any |
| Organization: | Solitary |
| Challenge Rating: | 1/2 |
| Treasure: | None |
| Alignment: | True Neutral |
| Advancement: | None |
| Level Adjustment: | 0 |