Mimir

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Tiny Construct
Hit Dice: 1/2d10 (2 hp)
Initiative: +2 (Dex)
Speed: Fly 40 ft. (perfect)
Armor Class: 14 (+2 size, +2 Dex)
Base Attack/Grapple: 0
Attack: 0
Full Attack: Bite +4
Space/Reach: 2 1/2 ft. by 2 1/2 ft. / 0
Special Attacks: None.
Special Qualities: Construct qualities, hardness 10
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 8, Dex 15, Con --, Int 10, Wis 10, Cha 10
Skills: Knowledge (the planes): varies from +5 to +20, depending on quality. Also, mimirs always take 10 on Knowledge (the planes) checks.
Feats: Weapon Finesse (bite)
 
Environment: Any
Organization: Solitary
Challenge Rating: 1/2
Treasure: None
Alignment: True Neutral
Advancement: None
Level Adjustment: 0
A mimir looks like a large, stylized human skull made of metal. It is a magical item, but has stats like a creature. CombatMimirs can do very little damage, so they don't usually fight. One might, however, bite the hand of someone trying to steal it.Habitat/SocietyMimirs are often sold in Sigil as handy sources of information about the planes. They usually speak Common, but can be programmed to speak a different language. A mimir can be used as a familiar for an arcane spellcaster; such a familiar grants its master a +1 bonus to all Knowledge skills the master knows while within 1 mile of the master. Information on creating mimirs as magical items will be added to the magic item section.0EcologyNone.
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