Home » Mimir
Mimir
Tiny Construct | |
Hit Dice: | 1/2d10 (2 hp) |
Initiative: | +2 (Dex) |
Speed: | Fly 40 ft. (perfect) |
Armor Class: | 14 (+2 size, +2 Dex) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | Bite +4 |
Space/Reach: | 2 1/2 ft. by 2 1/2 ft. / 0 |
Special Attacks: | None. |
Special Qualities: | Construct qualities, hardness 10 |
Saves: | Fort +0, Ref +2, Will +0 |
Abilities: | Str 8, Dex 15, Con --, Int 10, Wis 10, Cha 10 |
Skills: | Knowledge (the planes): varies from +5 to +20, depending on quality. Also, mimirs always take 10 on Knowledge (the planes) checks. |
Feats: | Weapon Finesse (bite) |
Environment: | Any |
Organization: | Solitary |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | True Neutral |
Advancement: | None |
Level Adjustment: | 0 |