Marut

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Large Construct
Hit Dice: 15d10 (82 hp)
Initiative: +1 (Dex)
Speed: 40 ft. (can't run)
Armor Class: 34 (-1 size, +1 Dex, +24 natural)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 2 slams +25 melee
Space/Reach: 5ft. by 5ft./10ft. (Tall)
Special Attacks: Spell-like abilities0
Special Qualities: Construct, damage reduction 50/+3, immunities, fast healing 5, SR 15 0
Saves: Fort +5, Ref +6, Will +8
Abilities: Str 41, Dex 13, Con - , Int 14, Wis 16, Cha 110
Skills: None0
Feats: None0
 
Environment: Any land or underground
Organization: Solitary, pair, or squad (3-6)
Challenge Rating: 15
Treasure: None
Alignment: Lawful Neutral
Advancement: 16-22 HD (Large); 23-45 HD (Huge)
Level Adjustment: 0
Maruts are onyx giants that serve Rudra, the god of disease. Although crafted as constructs, maruts are intelligent and powerful. A single punch from one can destroy mountains. 0CombatSpell-Like Abilities: A marut can use the following abilities at will: animate objects, blink, contagion, daylight, deafness, hold person, lightning bolt, shadow conjuration. They may also use dominate three times per day; and earthquake once per day. All abilities are as the spells cast by a 15th level sorcerer (DC 10 + spell level).Immunities (Ex): Maruts are immune to acid and have fire and cold resistance 30.Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.0Habitat/SocietyMaruts are sometimes (though rarely) found in the service of other gods as a result of treaties with Rudra. 0EcologyAlthough, constructs, maruts are carriers of vengeance and disease for their master across the planes.For more detailed information, please see the Planescape Monstrous Compendium Appendix I (pg. 66).0
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