Large Construct |
Hit Dice: | 15d10 (82 hp) |
Initiative: | +1 (Dex) |
Speed: | 40 ft. (can |
Armor Class: | 34 (-1 size, +1 Dex, +24 natural) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | 2 slams +25 melee |
Space/Reach: | 5ft. by 5ft./10ft. (Tall) |
Special Attacks: | Spell-like abilities |
Special Qualities: | Construct, damage reduction 50/+3, immunities, fast healing 5, SR 15 |
Saves: | Fort +5, Ref +6, Will +8 |
Abilities: | Str 41, Dex 13, Con - , Int 14, Wis 16, Cha 11 |
Skills: | None |
Feats: | None |
|
Environment: | Any land or underground |
Organization: | Solitary, pair, or squad (3-6) |
Challenge Rating: | 15 |
Treasure: | None |
Alignment: | Lawful Neutral |
Advancement: | 16-22 HD (Large); 23-45 HD (Huge) |
Level Adjustment: | 0 |
Maruts are onyx giants that serve Rudra, the god of disease. Although crafted as constructs, maruts are intelligent and powerful. A single punch from one can destroy mountains.
CombatSpell-Like Abilities: A marut can use the following abilities at will: animate objects, blink, contagion, daylight, deafness, hold person, lightning bolt, shadow conjuration. They may also use dominate three times per day; and earthquake once per day. All abilities are as the spells cast by a 15th level sorcerer (DC 10 + spell level).Immunities (Ex): Maruts are immune to acid and have fire and cold resistance 30.Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Habitat/SocietyMaruts are sometimes (though rarely) found in the service of other gods as a result of treaties with Rudra. 0
EcologyAlthough, constructs, maruts are carriers of vengeance and disease for their master across the planes.For more detailed information, please see the Planescape Monstrous Compendium Appendix I (pg. 66).