Mane

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Small Outsider (Chaotic, Evil)
Hit Dice: 1d8 (4 hp)
Initiative: +0
Speed: 20 ft.
Armor Class: 13 (+1 size, +2 natural)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 2 claws +2 melee, bite +0 melee
Space/Reach: 5ft. by 5ft./5ft.
Special Attacks: Acidic vapor
Special Qualities: Damage reduction 5/silver, SR 5, tanar’ri qualities
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 10, Dex 10, Con 10, Int 2, Wis 11, Cha 5
Skills: None
Feats: Multiattack
 
Environment: Any land or underground
Organization: Solitary, gang (2-4), swarm (6-15), or mob (10-40)
Challenge Rating: 1
Treasure: None
Alignment: Chaotic Evil
Advancement: 2-3 HD (Small)
Level Adjustment: 0
Manes are almost formless tanar'ric petitioners. Their flesh is putrid, covered in worms and their small bodies seem an offense to existence. For more information see the Planescape Monstrous Compendium Appendix I (pg. 103). CombatAcidic Vapor (Ex): When slain, the manes’ body dissolves into a noxious, stinking vapor that deals 1d6 acid damage to all nondemon creatures within 10 feet unless they make a successful Fortitude save (DC 10).Habitat/SocietyManes roam the Abyss in mobs or suddenly pull themselves out of the plane's energy web into being. Mindless, they attack any creature and have to be shepherd into combat by other tanar'ri.0EcologyAs an almost infinite number of manes exists, other tanar'ri use them as troops, nourishment and example for punishment. Many more are taken to the Mountain of Woe to be judged by the nalfshnees and given more appropriated form.
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