Lead Dragon

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Dragon (Cold)
Hit Dice: 39d12 + 306 (693)
Initiative: 0
Speed: 60ft., fly 250 C, swim 60 ft.
Armor Class: 43(-4 size, +35 natural)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 1 Bite/2 Claws/2 Wings/1 Tail Slap/1 Crush/1 Tail Sweep
Space/Reach: 20 ft. by 40 ft./15 ft.
Special Attacks: Breath Weapon (Su), Cold Subtype (Ex), Trip (Ex), Statue (Sp), & Frightening Presence (Ex).
Special Qualities: Blindsight (Ex)
Saves: Fort +30, Ref +21, Will +22
Abilities: Str. 41, Dex 10, Con 27, Int 26, Wis 26, Cha 26.
Skills: Listen, Spot, Search, Bluff, Concentration, Knowledge (nature), Scry, Intimidate, Move Silently, Spellcraft, & Sense Motive.
Feats: Hover, Improved Inititative, Power Attack, Cleave, Wingover, Quicken Spell-Like Ability, Great Cleave, Flyby Attack, Snatch, & Maximize Spell.
 
Environment: Sub-Arctic, Arctic & Tundra regions underground
Organization: Great Wyrm: solitary, pair or family (1-2 and 1-3
Challenge Rating: Great Wyrm 24
Treasure: Double Standard
Alignment: Lawful Neutral
Advancement: Great Wyrm 40+ HD (Gargantuan)
Level Adjustment: 0
Lead Dragons are solitary and peaceful in their general demeanor, although they are extremely territorial by nature. Quite intelligent, Lead Dragons view all humanoid contact with fitting suspicion and they may often mistake any general visit as an intrusion. A mated pair will never willingly allow a distance greater than their line of vision to separate them. Often polymorphing into the local fauna, Lead Dragons constantly patrol the area surrounding the lair for potential threats, possible meals or expansion possibilities. A hatchling’s hide has the color of rich, royal blue and almost appears as if its glowing. As the dragon ages, the hide becomes duller and takes on a grayish tint. A mature adult, when lying motionless, takes on the appearance of a pile of rocks or boulders. This is particularly useful when the dragon is stalking potential prey. CombatLead Dragons are not violent but are given to unpredictable mood swings. They prefer to end any potential conflict as abruptly as it began. They favor to attack by surprise but when this option is not readily available, they will attempt to put all foes to sleep with their breath weapon. They will then attack those that remain standing. Should conflict be unavoidable, they will use their other breath weapon and follow that with several brutal tail slaps. These dragons are very adept with their tails and can employ them without the –5 attack penalty incurred by other species.Breath Weapon (Su): A Lead Dragon has two breath weapons at its disposal, a cone of freezing air or a cone of sleep gas. Creatures caught within the cone of freezing air must succeed at a fortitude save (DC15, +1 per previous check) or suffer the extreme effects of frostbite by sustaining 1d6 points of subdual damage every 10 minutes. The freezing air will also affect weapons and armor causing them to become brittle and often to break. The sleep gas will require the creature to make a fortitude save or sleep for 1d6 rounds plus1 round per age of the dragon. Cold Subtype (Ex): Cold immunity; double damage from fire, except on a successful save.Trip (Ex): A Lead dragon that hits with a claw or tail attack can attempt to trip the opponent. If the attempt fails, the opponent can’t react to trip the dragon. This free action will cause double damage on an opponent suffering from the freezing air breath weapon.Statue (Sp): The dragon may use this spell-like ability 2/day. Attacking with gained initiative should the situation call for it and enhancing Frightening Presence (Ex) by two age categories.Other Spell Like Abilities: 3/day – polymorph self and nondetection. 1/day – control weather and wall of ice.Damage Reduction 20/+1.Habitat/SocietyLead dragons are solitary and extremely territorial. Although they are lawful neutral by nature, they will react to all intrusions with veiled hostility. Aside from that, Lead dragons adhere to the tenets of dragon society (refer to pg 63 of Monster Manual).0Ecology"None".
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