Fire Angels

Anonymous's picture
Medium-Size Outsider (Fire)
Hit Dice: 9d8 (54hp)
Initiative: +4 (Dex)
Speed: 30 ft, fly 50 ft (Average)
Armor Class: 26 (+4 Dex, +12 Natural)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 2 Claws +13/+9, +2 Longsword +11/+7
Space/Reach: 5 ft by 5 ft/ 5 ft
Special Attacks: Spell-Like Abilities
Special Qualities: Fire subtype, Fast Healing 6, SR 5, Damage Reduction 5/+1
Saves: Fort +8, Ref +10, Will +9
Abilities: Str 15, Dex 18, Con 14, Int 18, Wis 16, Cha 20
Skills: Diplomacy +17, Disguise +17, Knowledge(Inner Planes) +16, Listen +15, Spot +15
Feats: Weapon Finesse(Claw), Flyby Attack
 
Environment: Any land and underground
Organization: Solitary
Challenge Rating: 10
Treasure: Standart
Alignment: Lawful Neutral
Advancement: 10-27 HD (Medium-Size)
Level Adjustment: 0

Although they hail from the Elemental Planes of Fire and Magma where they call the fire elementals brothers, these "angels" prefer to wander in the world of men. It seems that they feel more comfortable there, although this measure of comfort is relative to say the least, for a more morose bunch of sods you'd be hard pressed to find, even at a Bleaker convention in the Gatehouse.

Fire angels, as they are commonly called, appear as human males ranging in age from nineteen to thirty and for the most part, appear just as any other sod. They are drawn to the burgs of the Outer Planes and Sigil, where they are able blend in and find solitude. It is only when they use their wings of pure fire, which they usually keep hidden, that they appear as anything other than a common basher on the street. Their wings provide them with the powers of flight. Further, their hands sport four-inch, jet-black claws which they usually keep hidden unless confronted. Fire angels speak Common, Ignan and any two other languages based on where they live.

CombatIn combat, which they disdain, the claws of the fire angels move at incredible speeds, almost a blur that is said to be dizzying to any that perceive it. Fire angels seem to frown upon the use of weapons, but as a rule, they always carry a fire-forged longsword (most of them have the appearance of katanas or falchions) in the event that they are in dire straits. This blade is considered a +2 weapon when figuring both to hit and damage. Once it is lost the fire angel will make a special pilgrimage back to their home plane of Fire to have another crafted.Fire Subtype (Ex): Fire immunity, double damage from cold except on a succesful save.Fast Healing (Ex): A fire angel heals only if it is touching a flame at least as large as a torch.Spell-Like Abilities: If enraged or heavily wounded, they tend to use their innate magic to a frightening degree. They can cast any 3 fire based spells per day. However, they need only be near (at least 50 feet) a large heat source (bon-fire, forest fire, lava, etc.) to recharge them. So, for example, if a fire angel were in a cavern that contained a stream of lava, then their spell-like abilities would be almost limitless.Habitat/SocietyFire angels are very solitary creatures, yet it seems that they actively seek out the company of other beings like them. It is only rarely that they take the time needed to develop individual friendships and relationships, but it seems that this is not their initial intent. Because of their abilities to hide their "extra-planar" natures, it is rare that they are noticed as anything other than "just another sod". They are masters at incorporating themselves into any type of civilization; they are masters at "blending in"...0EcologyNeeding only a sufficient heat source to power their innate magic, a great deal of their time is spent in hot climates and areas, both planar and non-planar in origin. There are even tales of fire angels being spotted in the blazing hot deserts of various prime worlds such as Toril. In whatever area they visit, they do little to impact the surrounding ecology, being creatures from the Inner planes, they understand the sanctity and the importance of maintaining the balance. No matter where they go, however, they always tend to stick close to the "more populated" areas. Some graybeards theorize that the reason for this is not so much from their yearning to find company, but more so from the ability to also "feed" off of the body heat of others...
Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.