Diakk, Varath (JP)

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Large Outsider (Evil)
Hit Dice: 6d8+6 (33 hp)
Initiative: +4 (Dex)
Speed: 60 ft.
Armor Class: 20 ( -1 size, +4 Dex, +7 natural)
Base Attack/Grapple: 0
Attack: 0
Full Attack: Beak +7 melee
Space/Reach: 5ft. by 5ft./5ft.
Special Attacks: Spell-like abilities, dance of weakening0
Special Qualities: SR 170
Saves: Fort +6, Ref +9, Will +5
Abilities: Str 15, Dex 18, Con 12, Int 6, Wis 10, Cha 60
Skills: Hide +13, Jump +11, Move Silently +13, Spot +90
Feats: Combat Reflexes0
 
Environment: Any hills or plains; Gray Waste
Organization: Solitary, pair, or flock (3-12)
Challenge Rating: 6
Treasure: None
Alignment: Neutral Evil
Advancement: 7-12 HD (Large)
Level Adjustment: 0
Diakka are large, flightless birdlike beasts native to the Three Glooms. There are two types, the Varath and Carcene. This entry relates to the taller, stalklike Varath variety.Varath diakka have tall, slender vaguely human bodies and faces, though their limbs end in savage claws and their mouth takes the shape of a long pointed bill. Their feathers are short and appear in many sickly colors that range from pea grean, through rust to slate gray. For more information, see the Planes of Conflict Monstrous Supplement (pg. 10-11).0CombatSpell-like Abilities: 1/day - weakness and ghost sound; 2/day - jump. These abilities are as the spells cast by a 6th level sorcerer.Dance of Weakening (Sp): When four or more Diakka (of any type) encircle a foe, they can perform the dance of weakening. This hypnotic dance requires the Diakka to screech and croak at their foes for at least four rounds. The victims are then affected as if by a ray of enfeeblement, with their strength scored lowered to 5 for 13 rounds. This power completely ignores Spell Resistance, but does allow a Will (DC 13) save.0Habitat/SocietyDiakka live in flocks that are generally comprised of equal numbers of both varieties. These flocks are generally controlled by one dominant carcene, though there is no mutual respect or care amongst the other flock members. They will not jeopardize their own safety to protect another flock member. Occassionally, a diakka will become a guardian or servant to a night hag, this relationship though of benefit to both parties, is one of mutual hatred.0EcologyDiakka are cannibals, and they feed on the flesh of anything that is weaker then themselves, should it wander too close.0
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