Diakk, Carcene (JN)
Medium Outsider (Evil) | |
Hit Dice: | 8d8+16 (52 hp) |
Initiative: | +1 (Dex) |
Speed: | 30 ft. |
Armor Class: | 17 (+1 Dex, +6 natural) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | 2 claws +8 melee |
Space/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Weakness, spell-like abilities, dance of weakening, sneak attack0 |
Special Qualities: | SR 190 |
Saves: | Fort +10, Ref +7, Will +6 |
Abilities: | Str 11, Dex 12, Con 15, Int 9, Wis 10, Cha 110 |
Skills: | Balance +7, Intuit Direction +6, Jump +8, Listen +10, Move Silently +7, Perform +6 (but only other diakka are likely to be entertained), Search +7, Spot +100 |
Feats: | Alertness, Combat Reflexes, Great Fortitude0 |
Environment: | The Gray Waste |
Organization: | Flock (2d6) |
Challenge Rating: | 4 |
Treasure: | None |
Alignment: | Neutral Evil |
Advancement: | 9-12 HD (Medium-size), 13-19 HD (Large), 20-27 HD (Huge) |
Level Adjustment: | 0 |
Both varath and carcene prefer deception and sneak attacks to direct confrontation. A favorite tactic is to mislead their opponents with their ghost sound powers into thinking the diakka are much more numerous than they really are, and then to use jumps to leap in and out of combat range, supplementing their melee attacks with their weakness ability. Fortunately, most diakka don't seem to be canny enough to set up a good trap or ambush, but a few of them have managed to pull it off.
Diakka don't like being in a position of weakness, and won't attack foes who are clearly stronger than they are.0Habitat/SocietyLike varath, carcene live in flocks; in fact, a typical flock will contain both types of diakk, though on the average slightly more varath than carcene. Each flock is organized under a single leader, or sometimes two; these leaders are likely to be carcene, since they're the more intelligent type. Different flocks will usually avoid each other; diakka don't really trust members of their own flock, let alone those of others.0EcologyDiakka are one of the most common creatures of the Gray Waste, but they remain vicious predators. A traveler is advised to give these nasty sods a wide berth if at all possible.0