Demon, Bar-lgura (Tanar'ri) - (LW)

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Medium-Size Outsider (Chaotic, Evil)
Hit Dice: 6d8+6 (33 hp)
Initiative: +1 (Dex)
Speed: 20 ft., climb 30 ft.
Armor Class: 20 (+1 Dex, +9 natural)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 2 claws +8 melee, bite +3 melee
Space/Reach: 5ft. by 5ft./5ft.
Special Attacks: Spell-like abilities, pounce, fear, summon tanar’ri0
Special Qualities: Damage reduction 10/+1, SR 12, camouflage, tanar’ri qualities 0
Saves: Fort +6, Ref +6, Will +5
Abilities: Str 15, Dex 13, Con 13, Int 7, Wis 10, Cha 100
Skills: Climb +11, Hide +10, Listen +9, Move Silently +7, Spot +9, Wilderness Lore +100
Feats: Power Attack, Cleave 0
 
Environment: Any land or underground
Organization: Solitary, gang (2-4), or squad (6-10)
Challenge Rating: 7
Treasure: None
Alignment: Chaotic Evil
Advancement: 7-9 HD (Medium-size); 10-18 HD (Large)
Level Adjustment: 0
Bar-lgura look like nothing but great reddish apes or sloths. Little intelligence can be seen through their fiendish eyes and to other tanar'ri, they are indeed beasts.For more information see the Planescape Monstrous Compendium I.0CombatSpell-Like Abilities: At will – darkness, desecrate, detect good, dispel magic, entangle, plant growth, see invisibility, telekinesis, and teleport without error (self plus 50 pounds of objects only); 2/day – change self, invisibility, and minor image. These abilities are as the spells cast by a 6th level sorcerer (save DC 10 + spell level).Pounce (Ex): If a bar-lgura leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.Fear (Sp): Bar-lgura can use fear as the spell cast by a 6th level sorcerer by making a successful melee touch attack, unless they make a successful Will save (DC 14).Camouflage (Ex): As a standard action, a bar-lgura can change its coloration to match its surroundings, granting them a +8 circumstance bonus to Hide checks.Summon Tanar’ri (Sp): Once per day a bar-lgura can attempt to summon 2d10 dretches or another bar-lgura with a 35% chance of success.Skills: Bar-lgura receive a +8 racial bonus to Listen and Spot checks. 0Habitat/SocietyThey live in tribes of twenty or more individuals, resembling nomadic humanoid sometimes with cleric shamans or sorcerers.They are enlisted along with other tanar'ri, but are despised by hezrou commanders as useless and rebellious. They are mainly used in Carceri's jungles as scouts or guerillas. 0EcologyTwilight jungles, heavily packed swamps and cavern complexes are home to many bar-lgura in the Abyss. There, they interact with the environment in the manner of other animals.0
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