Delidegast
Medium-Size Undead | |
Hit Dice: | 4d12+3 (29 hp) |
Initiative: | +0 |
Speed: | 30 ft. |
Armor Class: | 11 (+1 Deflection) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | Slam +2 touch |
Space/Reach: | 5 ft. by 5 ft./ 5 ft. |
Special Attacks: | Chilling blow0 |
Special Qualities: | Undead, incorporeal, rejuvenation0 |
Saves: | Fort +1, Ref +1, Will +5 |
Abilities: | Str -, Dex 10, Con -, Int 11, Wis 12, Cha 10 |
Skills: | Concentration +7, Intimidate +7, Intuit Direction +7, Listen +4, Search +7, Spot +70 |
Feats: | Toughness0 |
Environment: | Temperate, subarctic |
Organization: | Solitary |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | True Neutral |
Advancement: | 5-12 HD (M) |
Level Adjustment: | 0 |
"He who lifts this deild so high that the sun shines underneath it shall forever be doomed to wander the night,"
In appearance they are spectral apparitions that look like they did at the time of death, often an old, stooped man with plain farming clothes on, bearing a torch or a lantern, wandering the farms trying to find the deilds. If he has by any chance found the stones, he spends his time trying to lift and carry them, a futile labor, considering the incorporeal nature of the deildegast. In the latter case, the deild glows with an unearthly light.The lantern/torch/deild looks much the same as a will-o-wisp, giving off an eerie spectral glow0CombatDeildegast are non-violent, pathetic characters searching for release from their undeath. If attacked, the deildegast will attack with chilling hands.Ability Damage (Ex): Characters struck by the hands must make a Fortitude save (DC15) or lose 1 point of Strength and Constitution. Characters reduced to 0 STR or CON die, and cannot be ressurected without the help of a Wish or Miracle. Lost points return at the rate of 1 per day (player's choice of whether Str or Con). Undead (Ex): Being undead, deildegasts are immune to posoin, sleep, paralysis, stunning, diesease, death effects and necromantic effects. They also ignore min-influencing effects. Neither are they subject to critical hits, subdual damage, ability damage, ability drain, or energy drain.Incorporeal (Ex): Having no physical body, deildegasts are harmed only by +1 or better magical weapons, spells, spell-like abilities, or supernatural abilities. They are completely immmune to all nonmagical forms of attack. Even if attacked with a magical weapon, the deildgast has a 50% chance of ignoring the damage if dealt by a corporeal source. Being incorporeal allows the deildegast to move silently perfectly - in fact they can only be noticed with a listen check if they want to be. They are also capable of passsing through solid objects at will.Rejuvenation (Ex): If destroyed in combat, the deildegast dissipates, but returns 3 nights later. The only way to permanently put one to rest is to find the displaced deild and carry it back to the proper place0Habitat/SocietyThe deildegast are unpleasant to look at, but not harmful like most undead. Folks living in an area with a deildegast are often afraid to visit the haunted site at night, despite the fact that the deildegast is pretty harmelss.There is only one deildegast at any one farm site.0EcologyDeildegasts have no appreciable influence on the ecology, except that most animals stay well away from it.0