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Medium-Size Undead
Hit Dice: 6d12 (39 hp)
Initiative: +2 (Dex)
Speed: fly 30ft. (average)
Armor Class: 20 (+2 dex, +8 natural)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 2 claws +4 melee
Space/Reach: 5ft. by 5ft./5ft.
Special Attacks: Energy drain, eye rays, invisibility, hypnotic gaze
Special Qualities: Damage reduction 15/+1, undead, immunities
Saves: Fort +2, Ref +4, Will +6
Abilities: Str 13, Dex 15, Con –, Int 12, Wis 13, Cha 13
Skills: Bluff +8, Hide +9, Listen +10, Move Silently +9, Spot +10, Tumble +9
Feats: Dodge, Flyby Attack, Mobility
Environment: Any land or underground
Organization: Solitary or troupe (1 darklight plus 10-100 sciles
Challenge Rating: 7
Treasure: None
Alignment: Neutral Evil
Advancement: 7-18 HD (Medium-size)
Level Adjustment: 0
Darklights are undead appararitions that have escaped from the Negative Energy Plane into the plane of Radiance. They resemble blackened, winged humanoids surrounded by a multicolored nimbus of light. CombatEnergy Drain (Su): Living creatures hit by a darklight’s claw attack receive two negative levels. The Fortitude save to remove a negative level has a DC of 15. The darklight absorbs these levels directly into itself, thus gaining extra hit dice and associated characteristics, such as base attack bonus (but not skill points, spells or feats). These effects fade after 1d4 hours or if these levels are regained by the victim.Eye Rays (Sp): A darklight can produce four different spells through its eyes. Once per 3 rounds – blindness; 3/day – color spray; 1/day – prismatic ray, prismatic wall. These abilities are as the spells cast by a 14th level sorcerer (DC 11 + spell level).Invisibility (Su): Once per day a darklight can use invisibility as the spell cast by a 6th level sorcerer.Hypnotic Gaze (Su): Whenever a darklight is not using one of the spell-like abilities listed above, it's eyes have the effect of a hypnotic pattern as if cast by a 6th level sorcerer (DC 13).Immunities (Ex): Darklights are immune to cold, and light or darkness-based spells. It can also move freely through a wall of force.Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.Habitat/SocietyDarklights are highly intelligent and often form symbiotic relations with scile (See the Planescape Monstrous Compendium Appendix III (pg. 94)). These groups are specially dangerous, leaving nothing behind. 0EcologyAs undead, darklights have lost their place in any sane ecology. On the Plane of Radiance, they might be outcasts from the Negative borders or maybe undead changed by the nature of Radiance. For more detailed information, please see the Planescape Monstrous Compendium III (pg. 28).
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