Large Elemental (Ice, Evil) |
Hit Dice: | 90 hp |
Initiative: | +3 (+3 Dex) |
Speed: | 30 ft. |
Armor Class: | 21 (-1 Size, +3 Dex, +9 Natural Armor) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | 2 Tentacle +12 |
Space/Reach: | 5 ft x 5 ft/10 ft |
Special Attacks: | Cold Body, Spell-like abilities, Summon Servants, Paralytic Touch |
Special Qualities: | Immunities (elemental), Darkvision 60 ft., Weapon Immunity, SR 26, Damage Reduction 20/+2 |
Saves: | Fort +3, Ref +6, Will +5 |
Abilities: | Str 18, Dex 16, Con 11, Int 16, Wis 15, Cha 12 |
Skills: | Climb +10, Hide +9, Listen +12, Move Silently +9, Search +13, Spot +6, Swim +8 |
Feats: | Cleave, Dodge, Power Attack, Weapon Focus (Tentacle) |
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Environment: | Plane of Ice |
Organization: | Solitary |
Challenge Rating: | 15 |
Treasure: | Standard |
Alignment: | Neutral Evil |
Advancement: | Unique |
Level Adjustment: | 0 |
Cryonax is the misfit of the Princes of Elemental Evil. After all, he's not an elemental but a para-elemental lord. The other para-elemental lords are nothing more than formidable mephits. Cryonax is more like the other archomentals, in that he's a true force to be reckoned with. Cryonax is covered in fur and stands over 15 ft. tall. Basically humanoid in appearance, he has two tentacles where folks might expect him to have arms.
CombatArchomentals are ferocious and will attack any creature for the fun of it as well as defend their realms. They enjoy terrifying their victims before slaying them. Cryonax uses his two tentacles with great force to harm his opponents.Cold Body (Ex): Any berk within 15 ft of Cryonax suffers 1d6 damage per round from the terrible cold he radiates (no save is allowed unless the berk has resistance in which they suffer half damage).Paralytic Touch (Ex): Anyone hit by either tentacle must make a Fortitude save (DC 19) or be frozen in place for 3d4 rounds.Spell-like abilities: The prince can use each of the following abilities three times per day: wall of ice (triple strength), hold person, and ice storm (inflicting 4d10 points of damage). Once per day, he can create a cone of cold.Summon Servants (Sp): Archomentals can summon creatures of their respective elements much the same as if casting a summon monster spell. Once per day he can summon 1d3 ice para-elementals, 1d4 white dragons, 1d4 frost giants, or 1d6 yeti.Weapon Immunity (Ex): There is a cumulative 10% chance per strike that any weapon will shatter upon contact with the frigid form. An attack that shatters a weapon inflicts no damage on Cryonax.Immunities (Elemental) (Ex): Immune to poison, sleep, paralysis, petrification, and stunning. Not subject to critical hits. Cold-based spells heal rather than harm him (though they won't raise his hit points above maximum). Bashers who make fire attacks on him, however, gain +2 to their attack rolls, and the fire inflicts 1 additional point of damage per die rolled.Grant Spells (Sp): Archomentals can grant spells to priests who serve and worship them – 1st through 3rd–level spells through faith alone, and 4th-level spells if they appear in person.Spell-like abilities: All Archomentals are able to cast the following spells (once per round, at will) as though they were 20th-level sorcerers: detect invisibility; dispel magic, infravision (duration of one day), know alignment, suggestion (duration of 12 hours), and teleport without error. They can cast each of the following spells three times per day: comprehend languages and read magic. Once per day, they can cast telekinesis (600 pounds)
Habitat/SocietyAll Archomentals have the ability to understand and converse with any intelligent creature.Archomentals are those elemental beings that rise above their fellows, subjugating the rest under their own rule. Fact is, some folks refer to them as the Princes of Elemental Evil (or Good) or similar derivations of that name.The archomentals don’t rule their respective planes or all the elementals found there. Instead, they control realms within their home planes, mastering as many of the less powerful elementals as they can.The Princes of Evil are said to have a relationship with the mysterious being known only as the Elder Elemental God.0
EcologyFor more information, see the Planescape Monstrous Compendium Appendix III (pg. 16-17).