Celestial, Ursinal (Guardinal)
Large Outsider (Good) | |
Hit Dice: | 10d8+40 (102 hp) |
Initiative: | +5 (+1 Dex, +4 Improved Initiative) |
Speed: | 30 ft. |
Armor Class: | 24 (+1 Dex, +14 natural, -1 size) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | 2 claws +16 melee, bite +14 melee |
Space/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Spells, improved grab, spell-like abilities0 |
Special Qualities: | Guardinal qualities, damage reduction 30/+3, know alignment, SR 200 |
Saves: | Fort +11, Ref +8, Will +13 |
Abilities: | Str 25, Dex 12, Con 18, Int 21, Wis 19, Cha 200 |
Skills: | Animal Empathy +18, Concentration +17, Knowledge (arcana) +18, Knowledge (history) +18, Knowledge (liguistics) +18, Knowledge (planes) +18, Knowledge (all) +27, Listen +17, Spot +17, Wilderness Lore +170 |
Feats: | Improved Initiative, Multiattack, Iron Will, Spell Penetration0 |
Environment: | Elysium |
Organization: | Solitary or pair |
Challenge Rating: | 11 |
Treasure: | Incidental |
Alignment: | Neutral Good |
Advancement: | 11-30 HD (Large) |
Level Adjustment: | 0 |
Guardinal Qualities:Immunities (Ex): Electricity, petrification, and iron weaponsResistances (Ex): Cold, acid, force spells, and poison 20.Planar Travel (Su): Guardinals can leave Elysium and travel to Astral plane with their physical bodies. They can also make use of any gate, portal or conduit they find. In addition guardinals can travel directly to the first layer of Bytopia, the Beastlands, or the Outlandsfrom any point in Elysium.Spell-Like Abilities (Sp): Always active - detect magic (illusion only), see invisibility, detect evil (100' range), dimension door, dispel magic, darkvision and protection from evil; Once per day - lay on hands (heal as much damage as its own undamaged hit point total). Telepathy (Su): Guardinals have a special form of telepathy that allowsthem to communicate with any intelligent, nonmonstrous creature.This telepathy has a range of 100 yards.Guardinal Weakness (Ex): Silver weapons can hit a guardinal regardlessof whether or not an enchanted weapon is required.0Habitat/SocietyThe advice of an ursinal is a much sought-after commodity. As librarians, scholars, and record-keepers, they carefully catalogue and sort all manner of information. They're especially knowledgeable about magical matters and also have a keen interest in prime-material histories and linguistics. In Elysium it's said that if an ursinal doesn't know something, he knows where to go to find out.0EcologyFor more information, please see the Planescape MOnstrous Compendium Appendix II (pgs. 48-49).0