Small Outsider (Good) |
Hit Dice: | 10d8 (45 hp) |
Initiative: | +6 (+2 Dex, +4 Improved Initiative) |
Speed: | Fly 120 ft. (perfect) |
Armor Class: | 33 (+1 size, +2 Dex, +20 natural) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | Light ray +13/+8 ranged touch |
Space/Reach: | 5ft. by 5 ft./ 5 ft. |
Special Attacks: | Spell-like abilities0 |
Special Qualities: | Damage reduction 15/+2, SR 23, celestial qualities0 |
Saves: | Fort +7, Ref +9, Will +13 |
Abilities: | Str 1, Dex 14, Con 10, Int 12, Wis 18, Cha 180 |
Skills: | Diplomacy +17, Knowledge(any three) +14, Listen +17, Move Silently +14, Spot +170 |
Feats: | Dodge, Improved Initiative, Iron Will0 |
|
Environment: | Upper Planes |
Organization: | Solitary |
Challenge Rating: | 10 |
Treasure: | None |
Alignment: | Neutral Good |
Advancement: | 10-15 HD (Small) |
Level Adjustment: | 0 |
From afar, light aasimon often appear to be lantern archons. However, when nearing these creatures of swirling lights and color, the resemblance obviously ends.For more detailed information, please see the Planescape Monstrous Compendium Appendix (pg.
![Cool Cool](sites/all/modules/smileys/packs/Example/cool.png)
.0
CombatWhen engaged in battle, the nearly-insubstantial light aasimon will use their energy attacks on those that they can affect, and use their hold person ability on those they can't harm.Spell-Like Abilities (Su): At will - aid, detect evil, discern lies, dispel evil, holy smite, light; 7/day - continual flame, hold person; 3/day - cure serious wounds. These abilities are as the spells cast by a 12th level sorcerer (save DC 14 + spell level).Light Rays (Ex): A light aasimon's light rays have a range of 50 feet. These rays cannot harm good-aligned creatures.Spellbinding Aura (Ex): When a good or neutral creature combats a light aasimon, they must succeed a Will saving throw (DC 15) or any attacks they make automatically miss for the next 1d4 rounds. This check must be made every 5 rounds of combat.Celestial Qualities (Ex): Tongues; electricity, cold, acid, and petrifiction immunity, +4 save against poison; fire resistance 20, protective aura; teleport. 0
Habitat/SocietyLights are extremely rare, having been created by one deity or another. Occasionally, when a god has a powerful mortal worshipper in need of aid for an upcoming significant quest, they will send a light down to help the faithful in their endeavor.0
EcologyLight aasimon are made of living energy and feed from the very emanations of the Upper Planes. Many scholars believe them to compose the "essence" of Good.0