Celestial, Leonal (Guardinal)
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Medium-Size Outsider (Good) | |
Hit Dice: | 12d8+48 (124 hp) |
Initiative: | +10 (+6 Dex, +4 Improved Initiative) |
Speed: | 60 ft. |
Armor Class: | 25 (+6 Dex, +9 natural) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | 2 claws +21 melee, bite +19 melee |
Space/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Roar, spell-like abilities 0 |
Special Qualities: | Guardinal qualities, improved evasion, damage reduction 30/+3, SR 210 |
Saves: | Fort +12, Ref +14, Will +12 |
Abilities: | Str 29, Dex 23, Con 19, Int 19, Wis 19, Cha 200 |
Skills: | Animal Empathy +24, Concentration +23, Escape Artist +25, Knowledge (planes) +23, Listen +26, Sense Motive +23, Spot +27, Wilderness Lore +230 |
Feats: | Alertness, Combat reflexes, Improved Initiative, LightningReflexes, Multiattack0 |
Environment: | Elysium or any ground and underground |
Organization: | Solitary |
Challenge Rating: | 14 |
Treasure: | Standard |
Alignment: | Neutral Good |
Advancement: | 13-18 HD (Medium); 19-36 HD (Large) |
Level Adjustment: | 0 |
Guardinal Abilities:Immunities (Ex): Electricity, petrification, and cold iron weapons.Resistances (Ex): Cold, acid, force spells, poison 20.Planar travel (Su): Guardinals can leave Elysium and travel to the Astral plane with their physical bodies. They can also make use of any gate, portal or conduit they find. In addition guardinals can travel directly to the first layer of Bytopia, the Beastlands, or the Outlandsfrom any point in Eliysium.Spell-Like Abilities (Sp): Always active - detect magic (illusion only), see invisibility, detect evil (100' range), dimension door, dispel magic, darkvision and protection from evil; Once per day - lay on hands (heal as much damage as its own undamaged hit point total). Telepathy (Su): Guardinal have a special form of telepathy that allowsthem to communicate with any intelligent, non-monstrous creature.This telepathy has a range of 100 yards.Weaknesses (Ex): Silver weapons can hit a guardinal regardlessof whether or not an enchanted weapon is required.0Habitat/SocietyEven in peaceful Elysium, leonals are loners. They keep to themselves, roaming the forests and mountains of the more remote areas of the plane. Among other guardinals, leonals are considered to be nobility and royalty; at their command, other guardinals embark on missions or organize armies. The leonals use their authority carefully and only when they feel that a matter can't be attended to personally.Leonals travel the planes extensively, keeping an eye open for trouble and dealing with it whenever they can. On rare occasions a leonal serves under a good power, acting as a proxy or advisor of some kind.0EcologyFor more information, see the Planescape Monstrous Compendium Appendix II (pg. 46-47).0