Medium Outsider (Chaotic, Evil) |
Hit Dice: | 4d8+8 |
Initiative: | +2 (Dex) |
Speed: | 40 feet |
Armor Class: | 16 (+2 Dex, +4 Natural) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | 1 Weapon +7 Melee |
Space/Reach: | 5ft. by 5ft./5ft. |
Special Attacks: | Spell-like abilities, Spells |
Special Qualities: | Tanar'ri qualities |
Saves: | Fort +8, Ref +7, Will +3 |
Abilities: | Str 17, Dex 15, Con 15, Int 12, Wis 7, Cha 7 |
Skills: | Climb +17, Hide +13, Move Silently +13 |
Feats: | Blind-Fight, Dodge |
|
Environment: | Any land or Underground |
Organization: | Solitary |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Chaotic Evil |
Advancement: | 5-8 HD |
Level Adjustment: | 0 |
A Cambion is the wretched offspring that results when a Tanar'ri mates with a mortal female. A Cambion's skin is pitch-black and has scaly composition beneath the numerous pock marks. Their ears are sharply pointed and their mouths are filled with rows of sickly fangs. For more information see the Planescape Monstrous Compendium Appendix (pg. 98)
CombatA Cambion's ability scores can vary as much as a normal characters, the ones listed above are for a typical specimen.Spell-like Abilities: Each individual Cambion possesses from one to four spell-like powers. These are detect magic, fear (by touch), levitate (7 times per day), and polymorph self (3 times per day).Spells: Any Cambion that has an intelligence of 16 or higher also has the power to cast arcane spells as a sorcerer who's level equals the Cambion's total Hit Dice. For more information see the Planescape Monstrous Compendium Appendix (pg. 98)
Habitat/SocietyBeing half-fiends, Cambions are freaks and out-casts - they really don't belong in the Abyss, but they certainly don't belong in mortal society either.However their incredible stealth and moral detachment make them excellent assassins, some even find themselves as personal body guards for Balors.For more information see the Planescape Monstrous Compendium Appendix (pg. 98)0
EcologyAs outcasts, Cambions don't have any real ecology. The majority of them serve as assassins in the Blood War. The few that don't generally lead rather pitiful and miserable lives.