Bladelings

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Medium-Size Outsider (Lawful)
Hit Dice: 2d8+2 (11 hp)
Initiative: +4 (Improved Initiative)
Speed: 30 ft.
Armor Class: 18 (+8 Natural)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 2 fists +2 melee, or by weapon +2 melee
Space/Reach: 5 ft. by 5 ft./5ft.
Special Attacks: Razor storm
Special Qualities: Immunities, weaknesses, SR 13
Saves: Fort +4, Ref +3, Will +4
Abilities: Str 11, Dex 10, Con 13, Int 11, Wis 12, Cha 9
Skills: Craft(Weapons) +3, Intimidate +3, Knowledge (religion) +4, Listen +3, Spot +4
Feats: Improved Initiative
 
Environment: Any cool underground; Acheron
Organization: Solitary or Band (2-20)
Challenge Rating: 2
Treasure: Standard
Alignment: Lawful Neutral
Advancement: By character class
Level Adjustment: 0
Bladelings are human-shaped, and the average specimen stands on average 6 feet tall. Their eyes glow with a translucent purplish spectral glow. Sharp pieces of bone, metal and wood protrude from their skin at all angles and their blood has the color and consistency of refined oil. For more information see the Planes of Law Monstrous Supplement (pg. 14-15) CombatRazor Storm (Ex): Once per week, a bladeling can perform this attack. This allows the creature to explode a piece of its metallic outer skin, sending shrapnel in a 15 feet cone. Anyone in this area takes 3d12 points of damage from the hail of blades. A Reflex save halves this damage. This is not a move taken lightly though. For 1d4 days afterwards (until the skin grows back), the bladeling takes double damage from any attacks hitting the exposed area. His frontal armor class is reduced by 4 points. Fire, cold, and electricity spells do normal damage if directed at this spot. The bladelings SR also drops to 12.Immunities (Ex): Bladelings are completely immune acid-based attacks, corrosive attacks, normal piercing missiles, and bladed weapons. They also only suffer half the normal damage associated with fire and cold-based attacks.Weaknesses (Ex): A bladeling takes double damage from electrical spells, half on a successful save, and double damage from heat metal. Also, they are affected by any spell that affects metal (unless it is corrosive, see above).Habitat/SocietyIt was once rumored that these beings were in fact tieflings - the degenerate offspring of a fiend and a mortal. However it has since been proven that they are in fact a distinct race.Bladelings are extremely supersticious and quite often xenophobic. Whilst courteous to those strangers encountered outside their home, it is understood they are given over to administering quick deaths to any interlopers caught on their home ground.0EcologyApart from assassins and travelers, little is yielded from the Bladeling city of Zoronor - this is most likely because the Bladelings harshly discourage and investigation into their lives.
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