Badger (Celestial)

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Tiny magical beast (good)
Hit Dice: 1d10+2 (7)
Initiative: +3 (DEX)
Speed: 30
Armor Class: 15 (+2 size, +3 DEX)
Base Attack/Grapple: 0
Attack: 0
Full Attack: 2 claws +5 melee, bite +3 melee
Space/Reach: 2 1/2
Special Attacks: Smite evil, rage
Special Qualities: Scent, acid/cold/electricity resistance 5, 60' darkvision, SR 2
Saves: Fort +4, Ref ++5, Will +1
Abilities: Str 8, Dex 17, Con 15, Int 4, Wis 12, Cha 6
Skills: Escape artist +7, listen +5, spot +5, wilderness lore +5
Feats: weapon finesse (bite, claw)
 
Environment: Temperate hill, forest, plains & underground
Organization: Solitary or cete (1d4+1)
Challenge Rating: 1/2
Treasure: -
Alignment: Chaotic Good
Advancement: 2-8 HD (tiny)
Level Adjustment: 0
A badger from the Upper Planes, like one summoned by Summon Monster 1. CombatRage (ex): If the badger takes damage, they fly into a bezerk rage the following round until it or its opponent is dead. It gains +4 STR & CON, but -2 AC.Smite evil (su): 1/day, +1 damage vs. evil creatures.Habitat/SocietyAs per normal badger.0EcologyAs per normal badger.
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