Argenach
Medium-Size Outsider | |
Hit Dice: | 9d8+18 (64 hp) |
Initiative: | +7 (+3 Dex, +4 Improved Initiative) |
Speed: | 40 ft. |
Armor Class: | 21 (+3 Dex, +8 natural) |
Base Attack/Grapple: | 0 |
Attack: | 0 |
Full Attack: | 2 rays +12 ranged touch; or 2 slams +16 melee; or by weapon +16/+11 melee |
Space/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Spell-like abilities, rays, summon rilmani |
Special Qualities: | Damage reduction 30/+3, SR 22, rilmani qualities, lay on hands |
Saves: | Fort +8, Ref +11, Will +11 |
Abilities: | Str 25, Dex 17, Con 15, Int 20, Wis 17, Cha 20 |
Skills: | Concentration +14, Decipher Script +17, Diplomacy +17, Disguise +17, Gather Information +20, Knowledge (planes) +17, Listen +17, Sense Motive +17, Spellcraft +17, Spot +17 |
Feats: | Alertness, Improved Initiative, Iron Will, Lightning Reflexes |
Environment: | The Spire or any ground and underground |
Organization: | Solitary, pair or team (3-4) |
Challenge Rating: | 10 |
Treasure: | Standard |
Alignment: | True Neutral |
Advancement: | 9-13 HD (Medium-size); 14-27 (Large) |
Level Adjustment: | 0 |
Rilmani Abilities:Immunities (Ex): ElectricityResistances (Ex): Acid, poison, gas 20.Spell-Like Abilities: At will - daylight, darkness, dismissal, hold monster, polymorph self and teleport without error.Know Alignment (Su): Rilmani always know the alignment of any creature they look upon.Telepathy (Su): All rilmani possess an innate telepathy ability thatallows them to communicate with any intelligent creature. Withnon-intelligent monsters or normal animals, the rilmani telepathyis empathic. Rilmani cannot be attacked by telephatic psionics, but they can be physically injured by psychokinetic or psychometabolic powers.Planar Travel (Su): Rilmani can travel to any of the Outer Planes or Astral Plane freely, but they can't enter Prime Material Plane unless a creature of similar status is summoned at the same time. In other words, if a prime-material spellcaster summons a glabrezu tanar'ri,a window is opened by which a rilmani can enter the same world.Rilmani can't be summoned directly by any spell.Habitat/SocietyArgenachs are the loners of rilmani society, which is fairly reclusive to begin with. They answer directly to the aurumachs and are usually given only broad guidelines instead of specific orders.0EcologyFor more information, please see the Planescape Monstrous CompendiumAppendix II (pg. 87).