Agathinon

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Medium-Size Outsider (Good)
Hit Dice: 8d8+8 (44 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 30 ft.
Armor Class: 22 (+10 Natural, +2 Dex)
Base Attack/Grapple: 0
Attack: 0
Full Attack: Heavy mace +12 melee
Space/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spell-like abilities, spells
Special Qualities: Damage Reduction 5/+1, SR 13, celestial qualities
Saves: Fort +7, Ref +8, Will +10
Abilities: Str 18, Dex 15, Con 13, Int 15, Wis 18, Cha 14
Skills: Animal Empathy +12, Climb +14, Concentration +11, Disguise +12, Knowledge (any) +11, Listen +15, Sense Motive +13, Spot +15
Feats: Expertise, Improved Disarm, Improved Initiative
 
Environment: Any land or underground
Organization: Solitary, pair, or squad (3-5)
Challenge Rating: Variable (9)
Treasure: No coins; double goods; standard items
Alignment: Neutral Good
Advancement: 9-14 HD (Medium-size)
Level Adjustment: 0
Agathinon appear to be elves with opalescent skin and hair. For more information see the Planescape Monstrous Compendium I. CombatUnless in the upper planes, agathinon never use their natural forms when fighting, preferring instead to fight as a human. Agathinon never use any slashing weapons.Spell-Like Abilities: At will - aid, continual flame, detect thoughts, hold person, and holy smite; 3/day - clairaudience/clairvoyance, and cure moderate wounds; 1/day - blade barrier. These abilities are as the spells cast by a 10th level sorcerer (save DC 12 + spell level)Shapeshift (Sp): This spell-like ability works exactly the same way as the spell shapechange, except when the agathinon alters its form it loses all of its normal supernatural abilities with the exception of this one, and gains one-third of any supernatural abilities of the assumed form. Agathinon prefer to use this ability to assume human shape, but rarely when dire situations call for it will assume that of some majestic creature like a dragon or griffin. If an agathinon spends the majority of combat time in such a form, treat its CR as 3 less than that of the actual creature for purposes of determining experience.Spells: When in human form, agathinon cast divine spells from the cleric list and from the Air, Destruction, Good, Law, and War domains as 7th level clerics (Save DC 14 + spell level)Celestial Qualities: tongues; electricity, cold, acid, and petrifaction immunity, +4 save against poison; fire Resistance 20, protective aura; teleportHabitat/SocietyAgathinon are first and foremost warriors among the upper planar celestials known as Aasimon. They are the primary warriors of the Upper Planes, yet often come into conflagrations with one another over the way to correctly administer goodness throughout the universe. However, when faced by a common foe, agathinon will drop all disputes and take up arms side-by-side in order to put down the current threat to them.0EcologyNone
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