Faction content for issue 1: The Free League. Pathfinder crunch
I was thinking that an alchemist archetype might be cool for the Indeps, but I'm kind of struggling to come up with a good theme or core idea for the special thing this archetype should do.
For what the archetype will replace, I'd like to leave the Bombs feature intact, and replace either the Poison abilities [Poison Use, Poison Resistance, Poison Immunity] or possibly the mutagen feature ? I'm not really sure.
Independent Networker [Free League]
Your contacts in the Free League's underground network help to keep you up to date on the latest chant.
Benefit: You gain a +4 trait bonus on Diplomacy checks to gather information in Sigil, and Diplomacy is always a class skill for you.
Free Thinker [Free League]
Truly independent, members of the Free League are difficult to control, possessing a natural resistance against charms and compulsions.
Benefit: You gain a +2 trait bonus on all saving throws against charm and compulsion effects.
These feats are cribbed from the 3.0 Planewalker Planescape Campaign Setting, though The Chant was altered to have more precise mechanical effects.
Free Willed [General, Faction-Dependent]
Indeps value their freedom, and resent others telling them how to think.
Prerequisite: Membership in the Free League
Benefit: You gain a +4 bonus on saving throws against mind-affecting spells and effects. You may attempt a saving throw against mind-affecting effects that do not normally allow a save.
The Chant [General, Faction-Dependent]
While the Free League offers little in terms of material aid, the prevalence of Indeps throughout the planes makes it much easier for you to find helpful friends pretty much anywhere.
Prerequisite: Membership in the Free League, Diplomacy 3 ranks
Benefit: Upon taking this feat, you may acquire reliable contacts who are knowledgeable in specialized fields (e.g. apocalyptic cults, black market portal routes, etc), or have access to knowledge due to their positions (e.g. members of other factions, religions, or other organizations). You may gain one contact per three character levels.
To consult one of your contacts, make a Diplomacy check to gather information. You may treat the results of this check as the results of a skill check for the appropriate knowledge skill, provided the information falls within the scope of your contact's specific area of expertise.
A contact is not a combat ally, and most contacts tend to remain in one region. These individuals may or may not be members of the Free League, and particularly powerful or fiendish contacts may require some help in return. Maintaining your relationship with your contact is your responsibility, and the DM is free to roleplay the contact as they see fit. If you lose one of your contactns, you do not automatically gain a new one.