in the twelfth year of our campaign we are finally only one day ahead of the start of the Faction War timeline as presented in the module.
I wondered if any of you has encountered specific problems or plot holes while running the adventures. Any advice would be welcome.
We've been playing for over a year to build up the tension in the 20 days before the start of the timeline, thus the stage for the conflict should be set fairly well (the PCs are a Cipher sponsored diplomatic task force, with members from several factions).
The main difference to the official storyline ist, that the Expansionists have returned to the Cage, but this won't influence the flow of the adventure on a great scale.
I've already considered the comments made in the old 'Doomguard Netbook' - which basically deal with the fact, that the Battle of the Armory could/should not have taken place the way described in the adventure.