One-Shot Adventures with or alongside the Zine?

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Anetra
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One-Shot Adventures with or alongside the Zine?

Adventures are kind of a big undertaking to write, but I've got five PS adventures just lying around rn (my pool of con games), and I'm probably going to write another 2 before PaizoCon next year, so if we *want* to include adventures either in the issues or, if that would make them too long, alongside the issues, we probably could?

The adventures I have on hand, already written, are:

1. Celestian's Compass, a 5th-level MacGuffin search for 5 clueless in Sigil
2. Celestial Intrigue, an 11th-level social adventure for 5 celestial warriors in Plague-Mort and the Abyss
3. Ouroboros Killer, a 7th-level investigation/chase for 5 Mercykillers/orderly allies of Mercykillers/Anarchists who have infiltrated the Mercykillers.

Plus two weirder ones:

4. Metal Gol, a 9th-level stealth dungeon crawl for 3 Revolutionary League agents that spoofs Metal Gear Solid. I could strip the MGS references out, but it would become a much less fun adventure if I did.
5. Lethe We Forget, a 10th-level social investigation for 2 amnesiacs who wake up at the banks of the Styx; I could scale this up to a more normal-sized party, but the amnesiac angle might become unmanageable with more people playing.

The adventures I'm planning on writing over the next year:

1. Untitled 1, a social murderhoboventure for 5 members of a gang in Torch
2. Untitled 2, open to suggestions

For the issues we have planned already, I'd say that thematically Celestian's Compass would be the best one to go in or with the Sigil issue, because 1) it's a great introduction as the PCs are clueless and 2) it plays the most on core Sigil themes (features Harbinger House).

For issue 2, I don't have anything that takes place on Mechanus or features the Guvners, but Ouroboros Killer has the PCs as Mercykillers bringing a criminal to justice. Alternatively, Untitled 2 could become a bureaucratic social adventure.

For issue 3, I don't have anything that takes place on the Upper Planes, but Celestial Intrigue has the PCs as agents of Celestia battling evil on their behalf. It takes place almost entirely in The Abyss, though, so it might be more suited to an Evil/Abyss adventure. Untitled 2 could be the inverse, with an all-evil party struggling to navigate Elysium and complete some sort of evil mission there.

Let me know what you guys think. I'm leaning toward a "Planewalker Adventures" series, physically separate from the Zine but considered conceptually to be a part of it, being a cool idea.

Jem
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Full-blown adventures can be

Full-blown adventures can be quite long, but GMs often want to write their own anyway. Perhaps "framework" adventures would be more suitable: about a page of notes that sketches out a conflict, some character portraits with threads of plot attached to them, and possible routes to resolution that the PCs can undertake. Add in a couple of stat sheets for the primary antagonists or common mook foes, and you have two or three pages that don't overfill a zine and provide a full session or more of play.

sciborg2
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Maybe have the framework in

Maybe have the framework in the zine but link to the full adventure for those who want it?

KnightOfDecay
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That adventures sound great.

That adventures sound great.

Later Dragon Magazine had articles accompanying the Adventure Paths in Dungeon Magazine (like Savagee Tide) which included additional informations on locations, NPCs, deities, equipment etc. featured in the the AP-adventures. This might be a nice way to tie an Adventure Series and the Zine together.

Anetra
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Writing a Planar adventure

Writing a Planescape Adventure Path would be a huge undertaking but it also sounds really, really cool to me.

KnightOfDecay
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Doesnt't necessarily have to

Doesnt't necessarily have to be an Adventure Path. Additional information, hooks, fleshed out locations or NPCs etc. for standalone adventures would be great too.

Anetra
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Oh! Yeah, sorry, I didn't

Oh! Yeah, sorry, I didn't mean to suggest that you meant APs. I was just thinking that it would be hard but it could also be a lot of fun and really cool.

A lot of Paizo's APs have coherent direction, but each individual adventure is sometimes written by a different person. We might actually be able to do something like this if we had anyone else on beard interested in writing a Planescape AP?

Jem
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I think it would be an

I think it would be an extremely big undertaking and I would suggest trying our hand at single adventures first.

sciborg2
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Yeah I'm down for an

Yeah I'm down for an adventure path but probably wait a bit. We could start the very preliminary brain storming of possibilities in the forums though as it is a really cool idea.

Anetra
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IT'S ALMOST FREE RPG DAY????

IT'S ALMOST FREE RPG DAY???? okay I'm going to try to format my Celestian's Compass game into a nice looking PDF and we can make that available for Free RPG Day.

If anybody here wants a PS adventure to run on THE DAY at their local gaming shop, let me know and I can send it your way early.

Anetra
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Okay! I've got everything

Okay! I've got everything transferred over into an easier format for other people to run from. I'll make this into a nice PDF in a bit. If anyone wants to critique the adventure a bit before I do that, though, I'm open to improving it :)

https://www.dropbox.com/s/dmq5llm8y1pawhr/CelestiansCompass.pdf?dl=0 [EDIT: Changed the link to an early PDF version. Some spelling errors have been corrected vs the google doc]

I know the introduction especially is more longwinded than the introductions of most adventures :( If anyone has suggestions on how to make it shorter but still cool, I am interested.

KnightOfDecay
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Cool! I hope I'll find the

Cool! I hope I'll find the time to take a look at it over the weekend. :)

sciborg2
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Reading it, the intro seems

Reading it, the intro seems fine to me. Haven't gotten far but will try to post something more later.

KnightOfDecay
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Sounds great! A very

Sounds great! A very atmospheric introduction to the Planescape setting.
Imho the Zine would be perfect oportunity to give further information on Bevan, the Harbinger House and other Planescape-specific elements, which would probably greatly help DMs who are rather new to the planes.

Is Sogun Lawshredder related to Sougad?

Anetra
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Thanks! Yeah, we can

Thanks! Yeah, we can definitely put some extra information in the zine, provided everything comes together in a timely fashion

re: Lawshredder LOL! Yeah I just fucked up Sougad's name, thanks for catching that for me <3

Anetra
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This is the same link as

This is the same link as before, so you might need to refresh if you've viewed it before, but I think this is very, very close to its final form. https://www.dropbox.com/s/dmq5llm8y1pawhr/CelestiansCompass.pdf?dl=0

Quickleaf
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Jem, I have a couple

Jem, I have a couple framework adventures. I'm writing them for 5th edition...not sure what edition the zine uses.

The first is an expansion of "Price of a Rose" from the PSCS, with options for planar characters, and a tie-in to the adventure Umbra (Dungeon #55, Christopher Perkins).

The second is based on the idea of "planting a rose on the 435th layer of the Abyss", and also has ties into Umbra as well as "Price of a Rose."

The third is an adaptation/conversion of Umbra to 5e, with the timeline advanced a bit and some original ideas.

In "framework" layout, each is less than 500 words.

Anetra
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The Zine uses whatever it can

The Zine uses whatever it can get ;) I'm not sure what the situation with 5th edition is 3rd party support-wise, though. With 3rd edition and Pathfinder we can publish under the OGL legally. I'm not sure if 5th edition has an OGL?

We can't publish anything in the zine that has tie ins to any exsiting published material that isn't Planescape, though. Dungeon magazine wasn't published under the OGL and is off limits to us unless we contacted the publisher's licensing dept and obtained permission from them to use the material (like we have permission from WotC to create freely available Planescape content).

Quickleaf
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Hi Anetra :)

Hi Anetra :)

Well, there is the 5e SRD for 3rd parties: http://dnd.wizards.com/articles/features/systems-reference-document-srd

That SRD identifies lots of Planescape-isms (Sigil, Lady of Pain, githzerai, githyanki, plane names, baatezu, and tanar'ri) as Product Identity.

My assumption was that since Planewalker.com is the official Planescape fan site that you had special dispensation to use certain bits of product identity in your not-for-profit zine. Am I mistaken?

I have lots of 5e Planescape stuff I've homebrewed (adventures, faction rules (big page count), monsters, spells, magic items). Just let me know where we stand and what you're looking for and I'd be happy to contribute something.

Anetra
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We have permission from WotC

We have permission from WotC to use Planescape IP, that is correct. As I said above, though, we do not have permission to use material that isn't Planescape. We also only have this permission from WotC.

I could absolutely be mistaken, but I do not believe this arrangement with WotC extends to Dungeon Magazine, and Dungeon Magazine was not published under the OGL. I could be wrong, but I am not really sure that we are in the clear to create content using works that were published in Dungeon Magazine.

If you would like to contribute content to the fanzine, please check out some of the other posts in this subboard to see what we're working on.

Quickleaf
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I have looked over the posts

I have looked over the posts in this sub-board and haven't found any clarity around criteria and what's currently going into the zine. It feels...chaotic.

Does "Issue One: Sigil" ( http://planewalker.com/content/issue-one-sigil ) describe the current plan & what is planned to be included in the zine?

Anetra
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It is chaotic. The

It is chaotic. The information in the subboard is all of the information that exists. There is no criteria. If you would like me to create criteria for you I can try to do so in the next couple of weeks.

sciborg2
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I thought we ported over some

I thought we ported over some of the planning threads?

I'm willing to help organize as well. I can also try and get some extra art for future issues depending on the topics/articles - let me know!

-Sci

Jem
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What we really need is a

What we really need is a workflow.

Work backwards:

When do we want to put out the next issue? Pick a date.

What do we need at that point? A laid-out issue, with text and art assets.

How long does text and art layout take? Estimate time. Add 50% since we're still in the first issues getting our feet under us.

By that much time before the go date, we need the text and art assets. Each needs to have been assigned to a source and received by this point.

To have these we need to have decided what text and art assets we wanted: the issue theme, the articles to be included, and which articles to be illustrated, and how much. Word count and art descriptions will garner writing time estimates and art time estimates from the authors and artists.

Finally and firstly, in order to decide all of these things we need to decide how to decide and who does the assigning. Whose zine is this? I propose that I start an "Issue Two Organizing Thread" here in the fanzine forum and keep the top post updated regularly with deadlines and project assignments. People can post proposals and we can see if they garner enthusiasm. For the most part I expect any proposal that meets with a volunteer will likely be one we will take. Does that sound like a plan?

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Sounds great to me!

Sounds great to me!

Quickleaf
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OK, it is chaotic. Got it. I

OK, it is chaotic. Got it. I'll start a thread with the various projects I have on the back burner, I guess.

Issue Two? So there's already an Issue One out, and you're working on Issue Two now? I had no idea. Would be great to have that easily accessible from the www.planewalker.com homepage!

Jem
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A lot of the Issue One

A lot of the Issue One decisions are already made.

Jem
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I've posted an Issue Two

I've posted an Issue Two organizing thread.

Anetra
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No, issue one isn't available

No, issue one isn't available. If you want to contribute something to it, it needs to be done very quickly though, like within a week.

We're hoping to have a space available to upload the zine to on Planewalker but that isn't available to us yet.

I'll post more tomorrow. I'm kinda busy until then bc I only have today left to finish this adventure.

Anetra
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Okay! I think Celestian's

Okay! I think Celestian's Compass is pretty much done. If anyone wants to do me a favour read over it quickly, let me know if there's extra words, misplaced punctuation, or just anything that reads oddly, I'd reeeally appreciate it. It's uploaded at the same URL on my Dropbox as before, so if you opened it previously you may need to refresh to see the current version.

posting final shortly

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Adventures

Chiming in months later (since I'm here now)....

Re: adventures vs. seeds or frameworks. Back in the day, I used to much prefer writing my own adventures. I still like it... but I've also come to appreciate the value of pre-written adventures, as life becomes busier and as I have too many varied interests all over the place.

Re: Anetra writing two more Planescape adventures for PaizoCon 2018, it makes me sad that I almost certainly won't be able to make it!

Will definitely check out Celestian's Compass.

Re: the idea of a Planescape AP, that sounds really cool, but as somebody else said, it's such a huge undertaking that I wouldn't recommend it until there were 3-6 authors who'd written and published here a couple of shorter adventures first.

Anetra
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I haven't been in this thread

I haven't been in this thread in months and I'm glad you posted in it, because I forgot I had such great ideas for next year's con games, rofl.

Potentially related depending on how it shakes out, I'm actually considering putting a hold on my paper miniatures next year and focusing on writing adventures. I'm not sure right now if I want to do free adventures, in which case they'll all be Planescape, or if I want to try publishing my own adventure line, in which case they'll probably be (sadly) setting-neutral.